Coordinates
Coordinates overlay a grid of lines on top of the Mafs canvas to give a sense of scale. Axes are pretty configurable—the spacing between lines, number of subdivisions, and the labels themselves can be altered.
import { Coordinates } from "mafs"
Cartesian coordinates
import { Mafs, Coordinates } from "mafs"
function Example() {
return (
<Mafs>
<Coordinates.Cartesian />
</Mafs>
)
}
Props
<Coordinates.Cartesian ... />
View on GitHubName | Description | Default |
---|---|---|
xAxis | false | Partial<AxisOptions & { subdivisions: number | false; }> | — |
yAxis | false | Partial<AxisOptions & { subdivisions: number | false; }> | — |
subdivisions | number | false | false |
Axis options
Each axis—xAxis
and yAxis
—can be configured with the following options:
axis
: Whether to draw the axis line.lines
: The spacing between each primary line orthogonal to the axis, orfalse
to draw none.subdivisions
: How many subdivisions to draw per line, orfalse
to draw none.labels
: A function that returns a label for each line.
The entire axis can also be set to false
to disable it entirely.
Mafs also exports a helper function, labelPi
, which can be passed to labels
to render in terms of π.
import { Mafs, Coordinates, labelPi } from "mafs"
function CartesianCoordinatesExample() {
return (
<Mafs
viewBox={{ x: [-8, 8], y: [-Math.PI * 2, Math.PI * 2], padding: Math.PI / 2, }}
preserveAspectRatio={false}
>
<Coordinates.Cartesian
xAxis={{
lines: 1,
labels: (n) => (isOdd(n) ? n : ""),
}}
yAxis={{
lines: Math.PI,
subdivisions: 4,
labels: labelPi,
}}
/>
</Mafs>
)
}
function isOdd(n: number) {
return ((n % 2) + 2) % 2 === 0
}
Polar coordinates
import { Mafs, Coordinates } from "mafs"
function Example() {
return (
<Mafs>
<Coordinates.Polar subdivisions={5} lines={2} />
</Mafs>
)
}
Props
<Coordinates.Polar ... />
View on GitHubName | Description | Default |
---|---|---|
xAxis | false | Partial<AxisOptions> | — |
yAxis | false | Partial<AxisOptions> | — |
lines | number | 1 |
subdivisions | number | — |
Axis options
Polar coordinates take most of the same options as cartesian coordinates, except that lines
and subdivisions
affects the radial rather than the x
and y
axes.